Some of my students have been playing a lot of mope.io lately when they’re suppose to be coding during our lessons, so one thing I like to do when this happens is talk about the tech used to build whatever game they happen to be playing before I block it. However, I’ve had a little trouble trying to figure out what language/game-engine/framework was used to create mope.io. But tonight I think I happened to stumble upon the answer. According the creator of mope.io Stan Tatarnykov’s Stack Overflow profile he seems to be using the Cocos2d engine and is either using JavaScript, TypeScript, or CoffeeScript. Boom there’s the answer! Wonder if anyone will ever be looking for the answer to this question and happen to stumble upon this post. Hmm…